Dysfunctional attentional bias and inhibitory control during anti-saccade task in patients with internet gaming disorder

An eye tracking study

M. Kim, Tak Hyung Lee, Jung Seok Choi, Yoo Bin Kwak, Wu Jeong Hwang, Taekwan Kim, Ji Yoon Lee, Bo Mi Kim, Jun Soo Kwon

Research output: Contribution to journalArticleResearchpeer-review

Abstract

Background: Although internet gaming disorder (IGD) is considered an addictive disorder, evidence of the neurobiological underpinnings of IGD as an addictive disorder is currently lacking. We investigated whether attentional bias toward game-related stimuli was altered in IGD patients using an eye-tracking method during an anti-saccade task. Methods: Twenty-three IGD patients and 27 healthy control (HC) subjects participated in the anti-saccade task with game-related, neutral, and scrambled images during eye tracking. Participants rated subjective scores of valence, arousal, and craving for each image stimulus after finishing eye tracking. Mixed design analysis of variance was performed to compare the differences between eye movement latency and error rate in the pro-saccade and anti-saccade conditions according to image type across the IGD and HC groups. Results: In the anti-saccade task, the IGD group exhibited higher error rates in the case of game-related images than in neutral or scrambled images. However, ratings on valence, arousal, and craving did not vary among image types. The error rates of the HCs did not vary across image types, but higher arousal/craving and lower valence were reported with respect to the game-related images. Conclusions: Increased error rate during anti-saccade tasks with game-related stimuli in IGD may be due to disabilities in goal-directed behavior or inhibitory control, as observed in other addictive disorders. These findings suggest that attentional bias toward game-related stimuli can be a sensitive biological marker of IGD as an addictive disorder.

Original languageEnglish
Article number109717
JournalProgress in Neuro-Psychopharmacology and Biological Psychiatry
Volume95
DOIs
StatePublished - 20 Dec 2019

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Saccades
Internet
Arousal
Attentional Bias
Eye Movements
Analysis of Variance
Healthy Volunteers
Biomarkers
Control Groups

Keywords

  • Anti-saccade task
  • Attentional bias
  • Eye-tracking
  • Internet gaming disorder

Cite this

@article{1c7bbbf4efe14298b13da1863329c2a0,
title = "Dysfunctional attentional bias and inhibitory control during anti-saccade task in patients with internet gaming disorder: An eye tracking study",
abstract = "Background: Although internet gaming disorder (IGD) is considered an addictive disorder, evidence of the neurobiological underpinnings of IGD as an addictive disorder is currently lacking. We investigated whether attentional bias toward game-related stimuli was altered in IGD patients using an eye-tracking method during an anti-saccade task. Methods: Twenty-three IGD patients and 27 healthy control (HC) subjects participated in the anti-saccade task with game-related, neutral, and scrambled images during eye tracking. Participants rated subjective scores of valence, arousal, and craving for each image stimulus after finishing eye tracking. Mixed design analysis of variance was performed to compare the differences between eye movement latency and error rate in the pro-saccade and anti-saccade conditions according to image type across the IGD and HC groups. Results: In the anti-saccade task, the IGD group exhibited higher error rates in the case of game-related images than in neutral or scrambled images. However, ratings on valence, arousal, and craving did not vary among image types. The error rates of the HCs did not vary across image types, but higher arousal/craving and lower valence were reported with respect to the game-related images. Conclusions: Increased error rate during anti-saccade tasks with game-related stimuli in IGD may be due to disabilities in goal-directed behavior or inhibitory control, as observed in other addictive disorders. These findings suggest that attentional bias toward game-related stimuli can be a sensitive biological marker of IGD as an addictive disorder.",
keywords = "Anti-saccade task, Attentional bias, Eye-tracking, Internet gaming disorder",
author = "M. Kim and Lee, {Tak Hyung} and Choi, {Jung Seok} and Kwak, {Yoo Bin} and Hwang, {Wu Jeong} and Taekwan Kim and Lee, {Ji Yoon} and Kim, {Bo Mi} and Kwon, {Jun Soo}",
year = "2019",
month = "12",
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volume = "95",
journal = "Progress in Neuro-Psychopharmacology and Biological Psychiatry",
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Dysfunctional attentional bias and inhibitory control during anti-saccade task in patients with internet gaming disorder : An eye tracking study. / Kim, M.; Lee, Tak Hyung; Choi, Jung Seok; Kwak, Yoo Bin; Hwang, Wu Jeong; Kim, Taekwan; Lee, Ji Yoon; Kim, Bo Mi; Kwon, Jun Soo.

In: Progress in Neuro-Psychopharmacology and Biological Psychiatry, Vol. 95, 109717, 20.12.2019.

Research output: Contribution to journalArticleResearchpeer-review

TY - JOUR

T1 - Dysfunctional attentional bias and inhibitory control during anti-saccade task in patients with internet gaming disorder

T2 - An eye tracking study

AU - Kim, M.

AU - Lee, Tak Hyung

AU - Choi, Jung Seok

AU - Kwak, Yoo Bin

AU - Hwang, Wu Jeong

AU - Kim, Taekwan

AU - Lee, Ji Yoon

AU - Kim, Bo Mi

AU - Kwon, Jun Soo

PY - 2019/12/20

Y1 - 2019/12/20

N2 - Background: Although internet gaming disorder (IGD) is considered an addictive disorder, evidence of the neurobiological underpinnings of IGD as an addictive disorder is currently lacking. We investigated whether attentional bias toward game-related stimuli was altered in IGD patients using an eye-tracking method during an anti-saccade task. Methods: Twenty-three IGD patients and 27 healthy control (HC) subjects participated in the anti-saccade task with game-related, neutral, and scrambled images during eye tracking. Participants rated subjective scores of valence, arousal, and craving for each image stimulus after finishing eye tracking. Mixed design analysis of variance was performed to compare the differences between eye movement latency and error rate in the pro-saccade and anti-saccade conditions according to image type across the IGD and HC groups. Results: In the anti-saccade task, the IGD group exhibited higher error rates in the case of game-related images than in neutral or scrambled images. However, ratings on valence, arousal, and craving did not vary among image types. The error rates of the HCs did not vary across image types, but higher arousal/craving and lower valence were reported with respect to the game-related images. Conclusions: Increased error rate during anti-saccade tasks with game-related stimuli in IGD may be due to disabilities in goal-directed behavior or inhibitory control, as observed in other addictive disorders. These findings suggest that attentional bias toward game-related stimuli can be a sensitive biological marker of IGD as an addictive disorder.

AB - Background: Although internet gaming disorder (IGD) is considered an addictive disorder, evidence of the neurobiological underpinnings of IGD as an addictive disorder is currently lacking. We investigated whether attentional bias toward game-related stimuli was altered in IGD patients using an eye-tracking method during an anti-saccade task. Methods: Twenty-three IGD patients and 27 healthy control (HC) subjects participated in the anti-saccade task with game-related, neutral, and scrambled images during eye tracking. Participants rated subjective scores of valence, arousal, and craving for each image stimulus after finishing eye tracking. Mixed design analysis of variance was performed to compare the differences between eye movement latency and error rate in the pro-saccade and anti-saccade conditions according to image type across the IGD and HC groups. Results: In the anti-saccade task, the IGD group exhibited higher error rates in the case of game-related images than in neutral or scrambled images. However, ratings on valence, arousal, and craving did not vary among image types. The error rates of the HCs did not vary across image types, but higher arousal/craving and lower valence were reported with respect to the game-related images. Conclusions: Increased error rate during anti-saccade tasks with game-related stimuli in IGD may be due to disabilities in goal-directed behavior or inhibitory control, as observed in other addictive disorders. These findings suggest that attentional bias toward game-related stimuli can be a sensitive biological marker of IGD as an addictive disorder.

KW - Anti-saccade task

KW - Attentional bias

KW - Eye-tracking

KW - Internet gaming disorder

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DO - 10.1016/j.pnpbp.2019.109717

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JO - Progress in Neuro-Psychopharmacology and Biological Psychiatry

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